You leave the containment cell; you get the usual room with the shelves containing the batteries and gasmask; then you get the small office where 173 breaks the glass to get to you, so now he is after you, as well as an announcement that '9 tailed fox' has entered the facility; then you get the Head office; then you get to a. Scp Breach Remake v5. The Scp Breach is a big facility with dangerous anomalies. This map is inspired by SCP: SECRET LABORATORY and SCP: CONTAINMENT BREACH. Of course you can play multiplayer and also use it to play alone. It is very big and includes almost all the rooms found in SCP – Containment Breach. SCP - Containment Breach (found here) is an independently developed Survival Horror game based on the SCP Foundation wiki, and spin-off of SCP-087-B.You take on the role of a D-Class personnel, designated D-9341, who is assigned to an experiment with SCP-173.
The small briefing room was intended to seat twenty people. Now, it held maybe sixty.
Each and every one of the people crammed into the room were from the highest echelons of the Foundation. At least one of them was a member of O5 Command, though only one of them knew which. They were watching the recordings and analysis of the recent Site-17 security breach. Breakdowns. Analysis.
Mostly, they were watching the footage of SCP-105.
Just outside the doorway, a smaller group of five people watched the activity in the briefing room. The first was in heels, and seemed rapt by the presentation. The second wore a hat, and a glum expression. The third wore a dark suit and looked serious, accentuated by a somewhat military air. The fourth wore spectacles. The fifth wore a nice pair of gloves: Cordovan leather.
Hello Planet Minecraft, here's an old horror/adventure map I created a while back, based on the infamous SCP: Containment Breach. The map was made around the 0.4/0.5 update for SCP: CB, so the areas in the game are severely outdated. However, it's still a fairly large facility, and there's tons of hidden goodies throughout. SCP: Unity was a game created by the development team Aerie Gaming Studios, headed by Zornor90. It is inspired by SCP: Containment Breach, as well as a number of other horror experiences. While the game was once a simple port and graphics upgrade, the project has since been expanded to encompass a wider array of content, including but not.
These five were not members of O5 Command. An unromantic way of putting it would be that they belonged to O5's secretarial pool. Everything about them was classified: their histories, their positions, their roles, their names, even their genders. They were close enough to the top to have power, but still expendable enough to be useful.
'You see 'em,' Heels said. 'They're thinking it too.'
'I can't believe we're actually considering this,' Hat said.
'She hasn't been able to practice her abilities for the last ten years,' Suit said. 'Since Omega-7.'
'Nine years,' Heels said, watching the recording on the briefing room's projector.
'Still,' Suit said.
'These aren't her anomalous abilities,' Spectacles said. 'Just her arms training.'
'Still,' Suit echoed. 'The way she handles the gun jamming.' Suit shook their head in admiration. 'Tap, rack, bang, without hesitation. That's extraordinary retention.'
'Why is this idea so damn appealing?' Hat asked. 'It was a simple containment breach. Why does anyone care about this single SCP?'
'You know why,' Heels said. 'Because she represents Omega-7 as much as Able. We wrote off Able. We wrote off Iris. Maybe we didn't need to write off both.'
'That's not enough,' Hat said.
Gloves smiled. 'Because some people in the Foundation never stopped wanting to play with superheroes.'
'It's not just that either,' Heels said. 'We all know that the Council takes it as read that we need to make further use of anomalous assets. Amnestic use alone has ramped up massively in the past few years. And we wouldn't still exist without the use of Scranton reality anchors.'
'Those are anomalous largely for technical reasons,' Hat said. '105, and anomalies like her, are things that shouldn't even exist. Even if that didn't matter, using sapient anomalies as weapons is always a bad idea.'
'It might be,' Heels said. 'But just look at her. She took down five hostiles and helped shut down a breach. You've seen her psych profile: she's absolutely loyal. And with her abilities — if we allowed her to develop them again — her potential is —'
'Potential?' Hat asked. 'What you're proposing is to take an SCP — one of our safest humanoids, to boot — and make it much more dangerous. And that's just for starters. Which other SCPs are we going to include in this project? Are we going to jump straight to running 076 again? How many Sites do you think we'll lose this time?'
'You know we're smarter than that now,' Heels said.
'Are we? Why is this necessary?'
'You've seen the archives, same as me,' Heels said. 'Back when Omega-7 existed, how many SCP objects had the Foundation archived? How many have we archived since then? How many have we archived in the past year alone?'
They all knew the answer.
'That doesn't make this the right response,' Hat said. 'Not what we're discussing. Not an anomalous task force.'
'We're at our limits. We can't just passively contain anymore. You've seen all the reports I have. All the new Thaumiels we've been forced to create? We need to go further. We need to make use of all our assets. We need to act now, or maybe we don't survive another nine years. And maybe the Earth doesn't, either.'
'A task force doesn't solve that problem.'
'Maybe not. Maybe not right away. But it's a start. It sends a message. Opens the door for other things.'
'The cost will be too high. You should know that.'
'I have some concerns as well,' Suit said. 'Project Resurrection will already suffer from comparisons to the Zero Incident and the Kondraki debacle. Omega-7 is one of the few projects imaginable that people might have a bigger problem with remembering than the destruction of Site-19.'
'I understand that,' Heels said. 'But… just look.'
Heels nodded at the group in the briefing. They were watching 105 take out the invaders again. An analyst was explaining why Team Iris had been shuttered. She was taking questions. People were asking questions. The queue for the microphone stretched into the hall.
'If we don't do this,' Heels said, 'someone else will, a few years down the line. And they will do it wrong.'
'I have to admit I'm surprised at the response,' Suit said. 'I thought a lot of people considered 105 irrelevant after all this time. Without her camera, pretty much neutralized.'
'Some did,' Heels said. 'Many don't.'
'If I may?' Gloves spoke up for the second time. 'Iris Thompson was second only to Able as Omega-7's most important asset. For good or for ill, everyone remembers Omega-7. It left a mark on our organization bigger than almost anything else since the Insurgency. We cannot enter into this lightly.'
'Even if I agreed with this,' Hat said, 'it'll never be approved. A lot of people are going to react to this… poorly.'
'Any change of significance makes people angry,' Heels said.
'The difference is that this time they'll have grounds to complain,' Hat said. 'And even if… even if it were approved… she won't agree.'
'105?' Heels asked. 'She'll agree.'
'Able killed the rest of Omega-7, remember? With her parents gone, her former life gone, her team on Omega-7 made up all the people she cared about in the world. And she watched them all die.' They paused. 'She was fifteen. Fifteen. She'll never forgive us for that, and she'll never agree to this.'
'She will,' Heels said.
'I won't be a part of this,' Hat said. 'If you want to do this, you know what to do. If you need advice, you know where to find me. But I can't sign on to what you're proposing here. Sorry.'
Hat tipped their namesake and walked away. The rest stood in silence, watching the activity in the briefing room.
'What are you gonna call it?' Suit asked Heels. 'The Mobile Task Force. Gonna revive Omega-7?'
'Not Omega-7,' Heels said. 'Too much baggage. We know we need to do this differently. We may as well start with the name.'
'You want numerological significance,' Gloves said. 'Important for a project like this. Go with Alpha-9.'
'So you're on board, then?'
'Hell no. This is a terrible idea. It's probably the worst idea I've ever heard from some otherwise smart people.' Gloves smiled. 'But it should be entertaining as hell. I wish you all luck.'
The remainder of the group watched Gloves disappear down the hallway.
Scp Containment Breach All Map Seeds
'How about you two?' Heels asked Suit and Spectacles.
Suit nodded. 'I'm convinced for now.'
'I'm on board,' Spectacles said. 'My reservations aside, I can't deny that this is a natural fit for the Resurrection Project. I know a couple high-placed potential allies, people who would… jump… at this kind of opportunity. We can do it right this time. We gain nothing if we don't try. We can keep enough control this time that there need be no unnecessary loss of life or damage to the Foundation. If it turns out badly for us, then so be it. At least then we'll know.'
'Reopening Pandora's Box, then,' Heels said. 'I suppose in that myth, the box could never be closed again anyway.'
'Not Pandora's Box,' Suit said. 'Let's call it what it is.'
'And what's that?'
'What was left over when Pandora's Box was opened,' Suit said. 'Last Hope.'
Tags
With the lights turned down and the volume cranked, I set forth in Containment Breach with Eric at my side (which is cheating with a horror game, I know). And I immediately began to make a face because the mouse reaction is ridiculously floaty. This was downright dangerous in a facility full of things that want to murder me or at least watch something else do the deed.
I should back up for a moment first. Context is always important. This game’s environment and horrors within are based off the files of the Special Containment Procedures. These “documents” were created by people looking to plague the Internet with things that make Slender Man look like Mr. Rogers. The style of the stories about these objects, creatures and just weird things are written as though straight out of the classic Hollywood FBI files, with important details redacted and random fuzzy photos.
The most important thing to remember is that SCP-173 is a complete douchebag. The game begins with you, a Class D personnel meaning nobody cares if you die, being lead out of a cell by some pretty serious looking security guards. Apparently, it is your turn to clean out the cage of SCP-173, a sturdy vaguely teddy-bear shaped statue that enjoys decorating rooms with feces and blood from unknown sources. Yes, you read that correctly. Your first goal is to be on poop patrol in the same room as something that moves only when not being looked at and loves to pretend to be a chiropractor looking for a malpractice suit. Luckily, the door becomes stuck, the Teddy from hell kills everyone and you are left alone in a facility full of things too scary to ever see the light of day.
Oh look he’s kind of cute. What is he painting on the wall there? Oh, he’s just spreading blood and feces all over the place? Kill it with fire. Screenshot by Alexandra Kocik
Map Seeds For Scp Containment Breach
In order to survive your time in this place, and avoid being murdered, you need security cards and a gas mask. The low-level versions of both can be found right near the beginning and can be safely tucked into your inventory (which I couldn’t get a screenshot of because the overlays don’t play nice with that function). There are also notes explaining each of the caged things more clearly and random scribbles from workers stuck in a madhouse with a sudden lack of locked doors. However, at least the game doesn’t leave you trapped in a room with 173.
It would seem like a dream come true if that little No-Care Bear didn’t follow you around. Any time I felt I made progress, my character would be down for the count with his smug stone-cold stare rubbing it in. This would have been less annoying if there was an actual save feature. Sure, there is an auto-save mechanism, but feels like it rarely does so. The only time a player can save their progress manually is when they leave. Therefore, if you want to “cheat” and save your game after a scary ordeal with something, you must hit “Save and Quit”, return to the menu, load up the game, stare at the slow-moving loading bar and then return. This is tedious and really should be replaced with a manual save button because this game is way too dynamic to leave everything to chance when someone actually wants to complete it.
Saves are extremely important with the many close encounters with horrifying creatures found in this game. The many scary things lurking in this facility don’t tend to quickly kill their victims. The health bar is replaced by a blink bar. As mentioned before, SCP-17-douche can only move when you’re not looking, meaning it will inch closer when you blink. Luckily, you can control your blinking by pressing spacebar and monitoring the meter that depletes and fills automatically. This was a very cool mechanic, which I thought would be really fun to add to searching through this crazy facility. Unfortunately, the little bear bastard pops up throughout the game, as though sneaking through the ceiling to drop down into dark corners and lie in wait. A giant statue that has been housed in a facility for this long should not be able to stalk one person so hardcore. By the end of my playthrough, I felt nothing but hatred for 173 and hope to find a mod where I can take a grenade launcher to his stupid face.
Whatever you do, don’t blink. Or do. He’ll snap your neck like the Weeping Angels the 11th Doctor encountered. No rhyme or reason, just angry for failing chiropractor school. Photo stolen from tagsessions.blogspot.com
Luckily the other things lurking in these corridors were actually pretty cool. One of the first things I encountered besides my new found least favorite monster was a machine that changes the attributes of things. It allowed me to increase my card to a higher security level and get a sweet upgrade to my gas mask. Unfortunately, I spent far too much time messing around with it and eventually was killed by the scariest SCP in the world: “SCP-106” aka “the Old Man” aka “Radical Larry” aka “Yup, I’m dead.” He tends to wander around, trying to find and kill you. But he does it slow, messes with you a bit before sending you onto the afterlife, which made the whole ordeal even more creepy. I won’t ruin it, please feel free to walk up to him and see for yourself.
The good news is that this game will not get boring any time soon. I’ve seen a lot of really great and horrific things that I didn’t even remember reading about on SCP. To see a list of all the monsters currently in this game, check out a list found here. Even knowing what lurks in the halls doesn’t really help you when something like “Larry” starts making his way toward you. It’s all about luck and choices, which makes this game both horrifying and infuriating at the same time.
Another dynamic aspect of this game lies in the map creation. Each new game allows you to input a “seed”, or a mix of characters and numbers, that affects how the world is generated. Like Minecraft seeds, these are the same for everyone so if players come across a really scary or ridiculous one, it can be shared with friends. I didn’t play with this yet, but I look forward to checking it out as further updates bring in new SCPs and I get better at dealing with the floaty controls.
This game is an awesome free-to-play endeavor of a website we all have known from the beginning would make excellent video game lore fodder. It was pretty awesome to be killed by 106 and I look forward to eluding 173 long enough to someday make it out. Though, that may not be any time soon.
To Sum It All Up:
Pros: Based on excellent lore that the developers do justice to, scary environment, great map seeding capabilities, large inventory, use of different devices that give further context or help
Cons: 173 is a horrible jerk that obviously uses hacks and should be banned, floaty controls, really spanned out auto-saves and no save mechanism for players